The "Business Game" is an educational tool for the discovery and use of knowledge, skills, life skills related to the company, concretely, fun and interactive. This educational tool is based on software modeling a competitive environment and the action of companies in this environment. The companies in question are managed by the participants in the educational activity, grouped into teams competing.
The pedagogical principle is immersion virtual participants in a competitive environment, as a manager of a company. The learner becomes a participant of the training, since it is central to the cycle decisions: he analyzes, he decides, he acts, he finds the results, and sails into a new cycle. This iterative process of "learning by doing".
The business game allows participants a unique experience through a real scenario, including teamwork, with all that that entails: division of labor, delivery of emergency work, etc. common strategic decisions.
The objective of the business game is clearly to allow the participant to become an actor of his training, not just a spectator.
[...] Sales February Articles & Profitable Clients Diagramme Showing the relation Between Sales/ Client Diagramme showing the relation between The most profitable product & customer: The most profitable product is TV1440B. The least profitable product is LB1645C. The most profitable customer is METRO-MACRO FRNACE. The least profitable customer is MAkRO SUISSE. Annual benefit THE art & decor company in the year 2011 made profit of 144,554,001 that means that art & decor and on track to impose its brand image on the global. [...]
[...] Gross profit for the group increased and amounted to EUR million, against EUR million, with a profit margin. Gross against in the previous year. Pressure on gross margin in the second half due mainly to the increase in inflation on costs which could not be partially reflected in its price sale. Art & decor jauntily this maintaining uncompromising challenge strategy of the best prices. A gross dividend of EUR 0.92 per action, against EUR 0.896 fiscal precedent, will be proposed at the Annual General Meeting of 21 September 2012. [...]
[...] This iterative process of "learning by doing". The business game allows participants a unique experience through a real scenario, including teamwork, with all that that entails: division of labor, delivery of emergency work, etc. common strategic decisions. The objective of the business game is clearly to allow the participant to become an actor of his training, not just a spectator. About this report This report describes the sustainability work carried out and results on a global level by the art and decor Group during financial year 2011, from 1 February 2011 to 31 January 2012 (FY11). [...]
[...] We use key performance indicators (KPIs) to show results against our targets. The report complements the Art&Decor Yearly Summary, which provides an overview of the company's financial results and highlights from FY11. It is available at the Art&Decor website. We will show sales made art & decor during 2011 and the gross profit and net. Would you like to know more? You can find more information and download documents on our website. Please visit “About art&decor People and the Environment” at www.art&decor.it TELL US WHAT YOU THINK We encourage you to send your feedback and/or questions about this report to us at corporate organization chart art & decor Presentation: End of 2008 the leaders of both company are agreeing to the merger of two companies in order to increase their production quality and make a profit advantage. [...]
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